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Star Trek Timelines is one of the most democratic strategy games currently on the Play Store. You can dump entire bags of cash into it and buy your way to the top ranks or you can play (at an actual competitive level) without spending a dime. We talked all about it in our guide to playing Star Trek Timelines for free.
By following just a few tips, you can easily make a name for yourself as Captain even if you don’t want to invest any real currency. Once you leave the early game, however, new challenges will come your way and you will need to know how to tackle them like an expert. That’s what these tips and tricks are for.
As an F2P player, you have to be resourceful when it comes to obtaining top tier ships, crew members, and gear. Most of the time, you’ll find some fabulous deals in the Faction shops, but in order to buy their best merchandise, you’ll need Merits.
This currency is something you can get entirely for free by completing Daily Missions and Tasks. As an active player, you can get a decent amount over the course of just one week.
Unfortunately, there is a cap to how many crew members you can keep at a time and it’s not nearly high enough. As such, you’ll have to think carefully about the characters you keep unless you’re willing to spend Dilithium to get more slots.
Before you throw someone precious down the bin, however, consider whether you can fully upgrade them in order to get them “immortalized”. If the answer is yes, then you’ll be able to “freeze” the immortalized crew member and summon them back later for a small price.
Probably the best way to obtain more resources and Chronitons is by completing Cadet Challenges. There are a total of 5 challenges, each with their own trait requirements, so it’s important to get the right combination of crew members in order to be successful.
However, the rewards are well worth the effort. If you’re wondering which crew members are best to obtain/keep for this purpose, we’ve tackled the subject in our guide to the best characters for F2P players.
When you evaluate a crew member, there are a couple of things you should consider. Skills are usually expressed in numbers and can be useful during campaign missions, events, and more, but what you really want to pay attention to is the Traits tab.
Each character has a unique combination of Traits. Our tier 2 Data, for example, has Android, Federation, Starfleet, Cyberneticist, and Musician. These are much more important to consider because without the right combinations, some characters are useless in terms of completing Cadet Challenges.
Once you complete an episode on the Campaign map, you are likely to unlock a Distress Call, which is like a mini-episode of its own. Although they’re not particularly flashy, these should be completed before you attempt the next episode because they give significant boosts towards the latter.
If you find yourself getting whooped in some chapters, make sure you didn’t forget to answer a previous Distress Call.
You should never leave battle stations unmanned during ship combat. However, you should also bear in mind that the buffs you get from the two heroes do not stack if they boost the same stat.
For example, if we want to use both Picard and Kor during a fight, we have to activate their buffs alternatively. Otherwise, it’s a waste.
Each week brings another event in the Star Trek Timelines universe. During these events, you have to send out mission shuttles for points and can usually collect a lot of goodies in the process.
Naturally, the more missions you complete, the harder they become. There is, however, a little trick you can use to make things a bit easier. To get a significant boost in success rate, you should consider using those crew members that appear as “featured” for the week.
Star Trek Timelines features some really cool legendary ships, but their purpose is more roleplay oriented than you’d think. You can complete most missions with a tier 3 ship and you can even compete in the arena with one.
Of course, you’ll need a tier 5 vessel to climb to the top of the ranks, but, until that becomes a concern, you should always focus on crew, rather than obtaining new ships.
Dilithium is excruciatingly difficult to come by in this game, which is not too bad since you can obtain most things without it, but can be frustrating for some.
You can buy Dilithium for real currency in several quantities, but our recommendation for those who are willing to pay is to purchase the Monthly Card. This is the single best deal you can get in the shop, although you do have to log in every day to make the most of it.
The first shuttle missions you send out take just over a minute to complete, but the more reputation you earn with a faction, the longer the missions become. Eventually, some missions will take hours to complete, which can be extremely inconvenient since they will likely lock your best characters.
To avoid this, you should only activate long-lasting missions during the night, right before you go to sleep. This is especially useful if you decide to use 2x or 3x reward boosts, which add even more time to completion.
Much can be said about further optimizing your gameplay and fleet of ships, but, for the time being, these tips and tricks outline those issues that should be your primary concerns as you leave the early game. By the time you get the hang of these, you’ll likely have enough experience with Star Trek Timelines to make your own way through the galaxy.
Your Crew is a collection of characters that can be assigned to various roles in-game. You are limited to a maximum of 25 crew and, at this limit, one or more crew members must be dismissed on order to gain any further crew. Duplicates of crew members count against your crew limit.
Crew are acquired through Time Portals, Daily Rewards, and the Dabo Wheel.
When a Captain has more crew than available slots, additional crew are locked and cannot be used, viewed, or equipped. A Captain has seven days to increase the available slots, fuse characters, or dismiss characters; otherwise the excess characters will be lost.
There are two ways to increase the available Crew Slots: with Credits or by increasing your VIP. The option to purchase additional Crew Slots with Credits only appears when the number of Crew equals or exceeds the available Slots.
|Credit Cost||Slots Gained||VIP Level||Slots Gained|
Crew members are assigned a Rarity, reflecting the quality of that crew member and their general difficulty to obtain. Rarity is indicated by the number of stars and the colour of the frame around the character.
Multiple versions of crew can be obtained from various sources including Time Portals, Faction Missions, or Episodes. These variations represent characters at differing points in their timelines, and may have different Skills and rarity levels. Multiple variations of a character are treated as separate and unique, and can be utilised at the same time, e.g. on an Away Team.
Example: A player has both the Chief Engineer and Maquis Takeover variants of B'Elanna Torres. In order to level both characters, the player selects a Mission and assigns both Torres crew members to the Away Team. Both crew take up a slot and can be used individually on the mission stages.
All Crew begin with 1 star "filled". Crew with 2 or more maximum stars can be Fused together to create superior versions of themselves until all of their stars have been filled. With one notable exception , only identical Crew can be fused.
Example 1: Ensign Crusher is a 3-star Crew. Up to three copies can be fused together, bringing the Crew member to its maximum fusions, with all three stars filled.
Example 2: Acting Ensign Crusher is a 2-star variant of Wesley Crusher. Although they are the same character as Ensign Crusher, they cannot be fused.
Caution should be exercised when fusing Crew, and it is recommended that the option to Fuse be selected from the "target" Crew member.
Example 3: Promoted Sisko is a 2-star Crew. The player has a level 30, and two level 1 copies of this Crew. Selecting a level 1 copy and tapping the Fuse button may bring up the pair of level 1 Crew, instead of the intended levelled-up copy.
Crew cannot be Fused if they are participating in a Faction Mission or assigned to a vessel's Battle Stations.
Crew gain experience (XP) by completing Missions (but not Faction Missions), or by using Crew Experience Training. Experience needed to level up is not cumulative, but excess carries over when a Crew increases in level.
Due to reaching the maximum number of crew slots, or receiving a duplicate crew that is not useful to the player, a Captain may dismiss any crew in their service. This can be done by viewing a crew member and tapping the dismiss icon. A small number of Crew Experience Training items are obtained upon dismissal.
If the Dismiss icon becomes greyed out after tapping, check that the Crew member is not currently assigned to a Shuttle or a Battle Station.
When a crew member is obtained, they are limited to a maximum level of 10. This can be increased, 10 levels at a time, by equipping the character. Items equipped to a crew member cannot be removed and given to another character, care should be exercised when equipping. When all four equipment slots are filled, the Advance button will become active, consuming the equipped items and increasing the crew member's maximum level.
Crew play an important role in Star Trek Timelines. Crew are assigned to away missions or placed in battle stations on ships. Each mission begins with players selecting crew for an ship combat or away team, with different crew being better suited for different situations.
To successfully complete an away mission, chosen crew members will need to meet certain skill requirements, Security, for example. Skills can be improved by using training programs, adding, or fusing crew members with extra copies of themselves. Crew also have inherent attributes called traits. For example, Defiant Commander Worf has the Klingon, Federation, Starfleet, Duelist, and Tactician traits. Certain traits may provide a bonus or may even be required in specific away mission nodes.
Due to the temporal anomaly, central to the story of Star Trek Timelines, there are multiple versions of some characters. For example, there are currently eighteen versions of Janeway in the game: Kathryn Janeway, Rifle Janeway, Camp Nurse Janeway, Captain Janeway, Mirror Janeway, Warship Janeway, Admiral Janeway, Agent Janeway, Arachnia Janeway, Assimilated Janeway, Determined Janeway, Evolved Janeway, Homesteader Janeway, Katrine, Klingon Janeway, Lucille Davenport, Polaric Janeway and Vice Admiral Janeway. Each version of a character may have a completely different set of skills, traits, or ship abilities.
Many new crew members have been added since the game's release; sometimes new crew are introduced with an event.
Crew members have three types of abilities they use during gameplay:
The set of abilities for a specific crew member version is the same for all players; for example, Captain Kirk always has Command, Diplomacy, Security Away Team skills, while Enterprise-D Picard always has Command, Diplomacy, and Science.
Each crew member is proficient in one to three Away Team skills:
When a crew member is equipped in a ship's Battle station, they provide one to four Passive Bonuses. Every crew member has at least one passive bonus, some have all four.
There are three Battle Station Boosts:
A crew member will have a single boost, however for game balance, there is sometimes a negative affect on second area. Security Chief Worf has Accuracy +4, but Evasion -2.
How powerful a crew member's abilities are is determined by the following factors:
A crew member's level increases as they gain experience, either by participating in missions or using the Train button in the Crew screen. Every ten levels, the crew needs to have equipped all four items before they can gain more experience. Note: Crew member level / experience is not affected by the captain's (player's) level / experience.
Crew members of Uncommon or higher rarity (2+ stars) require duplicate (identical) crew members to be fused to increase their star rating. Note that only identical versions of the same character may be fused; for example, Promoted Sisko and Captain Sisko may not be fused together. (See Tuvix, The Duras Sisters, Bynars, Evolved Janeway, Indulgent Seven, or Reunion Spock and Kirk as exceptions.)
For more info, please refer to the Crew Progression page.
One of the best ways to increase crew skill is to equip items. Each item can be either found (in a specific mission) or built (from components). Tap on each of the four item slots to see where each item can be found or how it can be built (see next section).
Once all four items are equipped, the character can be advanced which increases the level cap by 10 and resets the equipment slots.
There is a bug that makes it so that you can see an item in your inventory, but in the crew management screen it says you still need to get it. 
Some items that a crew character needs to equip must be built. Tapping on the Build button shows the required components in order to build the item. Tapping on each component will show the mission(s) where each component may drop.
There is a limit to the number of crew players may have active at a time. If all crew slots are full, an active crew member must be dismissed before new crew member can be added.
Immortalized crew members (level 100, fully fused/max stars, all equipment) are stored in the Cryostasis Vault when dismissed and can be retrieved in the future when there are crew slots available.
If you are one below capacity and you attempt to claim crew via Daily Rewards on your VIP double reward day, you will only get one copy of that crewman.
You may still be able to get crew from the Time Portal above your capacity; however you will not be able to use, train, or equip items to those crew. Such crew will also be automatically dismissed if you are not at or below capacity within 7 days.
Note that locked crew may still be fused as long as one copy of the crewman is unlocked.
A person can unlock more crew slots from:
As of 19 October 2021, there are a base of 155 free crew slots and a maximum of 910 total crew slots.
The tables below shows how many crew slots you may gain from both methods.
Players can dismiss crew that they no longer want or need. This is a permanent process, except for crew who have been immortalized in the Cryostasis Vault (i.e., level 100, fully fused, and fully equipped). Players will receive Honor (based on rarity) for dismissing crew which can be used to purchase items in the Honor Hall.
It should be noted that some mission nodes cannot be unlocked without a certain character trait. This should be considered before dismissing crew.
A full list of all Crew Members is available at Category:Crew, and a detailed list can be found at Crew/List.
These are the top level characters for
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