225% up to $12250
280% up to $14000
Nightclub is a heist in PAYDAY 2. It was added to the game on August 1, 2013, as part of Beta Update #2.1.
It involves the crew infiltrating the Tasteful Club and stealing a large stash of money from Dimitri's safe.
The crew starts outside Dmitri's nightclub, which is guarded by Russian mobsters under his employ. The crew can either walk in the front entrance, shoot their way in, or sneak in through the side windows; the front entrance is guarded by a bouncer, but he typically lets the crew in after a few moments of sizing them up as long as their concealment is sufficiently low. Still, players must not get too close to him nor should stay in his sight for long as even with the lowest concealment possible, the bouncer will gradually become more suspicious until he is alerted.
The safes are always located behind a security door, including Dimitri's office, and it can be drilled, sawed with the OVE9000, blasted with C4, be opened with an ECM jammer, or opened with a keycard. The card can be found on one of the defending mobsters or the manager if he is outside of the office and tied or killed.
After the doors have been opened, the crew must move in and drill open the safes; if the police have been alerted, the crew must defend themselves from the police assault, which includes snipers from a building across Dimitri's office and SWAT units that rappel from choppers through the skylight of Dimitri's office. When the safe is open, the crew must move the bags of money, ranging from one to four (varies with difficulty), to the extraction vehicle. Once all the bags are secure, the crew can escape.
There are a few different ways to complete a Speedrun. Note that none of these (except Forced Stealth and Loud Stealth) work in Mayhem+ as all the safes are Titan safes, making them immune to being rapidly opened using C4 or lockpicking.
Requires two players with ECM Overdrive Aced and Nimble Aced and two players with More Firepower Aced.
Sneak into the back, use an ECM Jammer to open the door, and blow up the safe. The explosion will alert everyone, but by moving quickly after the explosion, you can be across the street waiting
This is accomplished with at least 2 players, one with More Firepower Aced and the OVE9000, and another with Stockholm Syndrome. Some coordination is required.
The player with the saw should quickly saw open the doors and blast open the safe, while the player with Stockholm Syndrome can control the civilians with unsuppressed gunfire. Can be accomplished in about 4 min, and most of the time just as the cops are starting to arrive.
This is accomplished with at least 2-3 people. You will need a player with Stockholm Syndrome using a high-capacity rifle and preferably capable of using C4, one or two players with fully upgraded ECMs and preferebly capable of lock-picking safes, and either a player with C4 or a saw-user. Assets that would greatly help include: the ammo bag for stockholm syndrome and the loot window pickup to simplify the loot extraction.
First, silently eliminate the bouncer and control the front entrance. Afterwards, have one of the players deploy an ECM while having the stockholm user keep the crowd down with random gunfire. Afterwards, everyone else sweeps the club for gangsters and cameras (if any) within the 30 second timeframe (although can be extended by deploying more ECMs).
Once the club's security is under control, tie up the civilians in the outdoor bar (as they have a slight tendency to ignore the gunfire) while the Stockholm user keeps watch over the dancefloor area. After the club's patrons are under control, the safe-picker must then search and open the safes while the Stockholm user controls the space. If all goes to plan, the cops will never be alerted and you will get away, all clean and mean. Can be done on Mayhem+ unless security cameras spawned.
Requires good coordination and at least 3 people with explosives. The Bad Music asset and Cleaner mitigates cleaning costs.
All players except one should stay in in casing mode and get into position before masking on and starting. An ECM Jammer could be used prior the start to increase the chances of success. First heister starts outside, tosses grenades into the balconies and kills anybody left outside. Second tosses grenades inside front area (mainly behind counters and on dance floor). Third shoots out the glass to manager's office and tosses grenades inside, helps clean up front area including upstairs. Fourth runs to back and kills everybody there -- grenade in poker room and storage room, kitchen if required. Anybody finished with his area helps with cleanup of other areas. C4 or advanced ECMs get you inside the offices quickly in case you missed anybody there. Loot at your leisure. Can be done on Mayhem+ unless security cameras spawned.
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